Skip to main content

Posts

Showing posts with the label Birger's development diaries

~ Read this next:

PUBLIC E-book SNEAK PEAK & New NWN Adventures from Birger

Hey everyone! 👋😃 I hope everything is well with you and if not, then I want you to know that I'm sending positive energy your way -- right now! 😊💛 PROGRESS, CELEBRATION & NEW BIRGER NWN ADVENTURES So, what's been going on since last time we met? I've worked quite a bit on improving and tweaking my  Patreon-page and I've FINALLY found some time to write on my E-book  " Surviving Horror 1" ! 😋 There's actually a public sneak peak  for its prologue that you can check out here . I'm really proud of what my first book is turning into! 😊 Another thing that is worth celebrating: I've gotten my first 2 Patrons! 😍 As you may, or may not  heard before -- I've promised to develop and release a shorter Neverwinter Nights Adventure when each of my 10 Patreon Goals are reached .  Thanks to the pledge of my first 2 patrons (THANK YOU once again for your support -- I'm truly grateful!), we've moved a lot closer to reaching GOAL 1 (see...

Mods for the Masses and/or Successor?

Hey again everyone and long time no read . ;) I've answered all you comments now back at the previous post , so if you know you've commented there be sure to go back there and read what the replies I've given you . :) So ... what has I been up to , you ask? Well, it's been mostly work (my real-life work that is) ... a lot of battery creation there, since I work on a company called S.a.f.t. which creates larger batteries used in backups or hospitals or other larges constuctions . But I've also played a couple of games and watched a couple of animes with my siblings. :) I've been playing The Darkness & Condemned 2 for Playstation 3 and they're both awesome games. The latter really chills your bones, so if you enjoy horror you should give it a try. It's one of the scarier games I've played to date ... Doom3 is one of the scariest I've played and C2 actually manages to surpass that one ... in my opinion. :) I'm currently playing...

Time for Closure.

Hey everyone. I won't be keeping this back any longer, since it's something I've been juggling back and forward with for the latest months. It's bad news I'm afraid, folks, but here it goes ... I've finally decided to end my mod-making hobby for NWN1 . Sorry folks. I know some of you may feel pretty sad and/or disappointed with this choice but I feel that I have to do this ... it feels like I've kept modding for far too long ... and in the years since when I released Surviving Horror 2 back in the end of 2006 , well ... they haven't been that creative in the mod-making department , I'll have to admit. The creativity that I possessed then simply isn't there anymore, in the same way as before, and I've been going back and forth between different mod-ideas: Angelic Life - a fantasy one, A Resident Evil mod , Insania Fabula ... and in hopes of finding my creativity again, I started Puppet Masters in order to distan myself from previous ...

VO Doubled = TRUE! (WTF?!)

Heh ... what's with the title , you ask? I dunno. Honestly ... I don't . ... ... just kidding there. ;) Of course I know what it means. :D Let me tell you: The title basically means that it has been decided that Voice-Acting will be featured in Puppet Masters AND Insania Fabula . I sent a mail to all associated actors/actresses that has been set up for PM and they all accepted to make VO for IF too. Awesome people, if you ask me. ;) The only one that hasn't answered this call yet is CJ Colins ... but perhaps his mail's broken ... or something . ;) We'll see how that turns out. That's all for now folks. Happy holidays to all of you! :) Berra out.

Writers, Come Forth!

Well, as the title suggests ... I'm looking for writers for my current module-project Insania Fabula . I simply don't have that much time anymore to be able to write everything I want for the module. So, I am currently looking for any talented writer-individuals that would like to write some pieces for me. I'm looking for someone that would like to do the following: * Make a story & personality for a character that the author creates . *Come up with ideas for sidequests ( not required, just a bonus ) . * Use his/her imagination to come up with other dialogs that would be fitting to the enviroments & areas . *Basically no other restrictions ! Use your imagination! Do you think another new area would make a place for a great dialog? Let the author know ! That's about it, I think. So please, anyone that feels that the above text would be doable , let me know by sending me an email from THIS PAGE! Berra out.

Winner Insanity!

Hey everyone. The poll regarding whether if I should finish Insania Fabula or Puppet Masters first has just been finished and the winner is: ... INSANIA FABULA! But it was a very close race ... I.F. 's victory was settled thanks to just ONE VOTE! The end results ended at 12 votes for IF and 11 votes for PM . Thanks to everyone who voted! Now when that has been settled comes the next question ... should I feature Voice Acting for this mod as well? I'll let you readers decide. You'll find the poll at the top of this page . Gimme your votes people! Berra out.

Voice-Acting: Doubled or Not?

Hey again everyone. :) Hope you've been enjoying the Halloween module-project so far. I've personally not found the time to play it yet but I'm hoping to start first thing tomorrow . :) Guys and gals ... I've been thinking . You all know that I've hired (and are currently hiring) voice-actors/actresses for my NWN1 module Puppet Masters , right? Well, I've been having thoughts about perhaps making voice-acting for Insania Fabula as well since many people ( more than expected , really) has showed their interest in voice-acting for my mod . So, why not spread it out a bit? :) This won't mean that a voice-actor/actress can't have a role in both modules , of course. As long as the actor/actress in question feel like it, that's always fine by me. Actually ... it's pretty awesome , even. :) It currently seems as I am writing this that Insania Fabula may win in the selection of which module that should be finished first ... and why not in...

Module-Choice Anxiety

Hey everyone. I just thought I'd do a quick post about some thoughts I've been having about where to go next with my module-creation-business . As most of you may already know, I've just completed my first NWN2 work which is going to be included in the BouncyRock-Halloween Event Module which is scheduled to be released sometime this weekend for Halloween . But where should I go next? I have a little trouble deciding. I currently have two NWN1 projects on the line and both are listed at the top of this site under "Current Projects" . I've also posted a poll there. This poll is going to let YOU READERS decide whether I should complete Isania Fabula or Puppet Masters first. So be sure to lend me your vote ... YOU can make a difference . :) I'm looking forward of seeing what you guys think. Berra out.

Mission Completed!

A scary scarecrow is hanging here ... creepy. (You'll find more screenshots at the end of this post.) My submission to the BouncyRock Halloween Project , "Berra's Estate of Horrors"; is finally COMPLETED! Man - that sure took more time than I had expected. :D It was a good thing that I had previous experiences from NWN1 because that helped a lot ... most things are actually pretty similar to the the Aurora Toolset (Toolset from NWN1) . Ahead comes my toolset experiences ... these may not make too much sense for someone who has never opened or developed something with the toolset but I'm trying to be as explanative as possible so you should have at least some clue of what I've been through but still, should you feel this is nothing for you, then go below the line I've written at the bottom in this post and read the rest from there ... so here it goes: ---------------------------------------------------------------------------------- About 2/3 of the t...

NWN2 Halloween House Closing In ...

Hey there everyone. I just wanted to let you all know that the BouncyRock Halloween House for NWN2 that I'm currently developing is almost done. I just have a couple of more stuff I need to add and various bugs/tweaks that needs to be fixed. I think most people should be able to enjoy my debut-NWN2 work but this short-mod will be a more rich experience for people who has already played my mods ... since I have various characters from Surviving Horror 1 & 2 , Calm before the Storm & A New Journey Begins featured in the mod. I gotta go now, so I'll make another post once I'm completely finished or almost done (a post which will feature info and a couple of screens, hopefully). EDIT: I just thought I'd let you all know that there's a dead-line for the halloween mods which is on this friday 17th of october . SECOND EDIT: The first dead-line was by Monday the 13th but God bless Jclef for letting us have a few more days. :) THIRD EDIT (17-18/10): I'm...

Misc Work & Voice Acting!

Hey there everyone. :) Since my last post I've been adding and mixing stuff to my NWN1 module Puppet Masters . I've changed/added a couple of things to the hak-file that I will use for the mod. Mostly stuff that will be featured for the main villian. ;) Pretty cool stuff, I'll have to admit. I've decided to use the Alternate Combat Animations v4.0 that was created by Ragnarok_mr4. That is a really cool hak-file as well. For those who hasn't seen or heard of it, it simply put adds more customizable combat animations to characters (and even to PCs!) like Ninja-stances , Samuraij-stances , Ogre/Orc stances, Fencing and loads of others. It now also features a load of new animations like, my favorite one, the Arcane-animations . It's basically that the character floats in the air with his/her arms crossed. Much like a Djiin or Genie. Really awesome. That's about it when it comes to mod-making. :) So, regretfully no progress on Insania Fabula yet. BUT ... I...

NWN2: I'm back! & NWN1 Progress

Hey again everyone. I installed NWN2 again on my computer today. I've only had the original NWN installed until now ... but, since I'd try getting something done for the BouncyRock- Halloween Event I figured it'd be best to install it again and finally getting started. I've actually been missing the game now when I think of it. :D I also downloaded and printed ( ! ) Gilthonym's "Don't Panic: The Hitchhiker's Guide to the NWN2 toolset" . It is really useful, easy to understand, easy to read and all in all ... avery well done document! It's about 132 pages ( !!!! ) (but not that much text on each page , thankfully) so now you may figure how devoted I am to finally learning the NWN2-toolset . ;) Now when it comes to the progress of my current projects for NWN1 : I've not been able to work that much on Insania Fabula but I have done a REALLY LARGE portion of a conversation that introduces various main-characters . I've decided t...

BouncyRock-Halloween!

BouncyRock-Entertainment (former Stygius & Misery Stone sites for NWN2 ) has issued a NWN2-event with a halloween theme . I thought since I am as I'd like to call it, "the master of horror" , I thought that this is really something that I should try and tag along with. The point of this event is that each author has to create his or her own house in the NWN2-world and make it very halloween-ish with a lot of ghosts, vampires, mad-toothbrushes ( ? ) and loads of candy. ;) I have currently no idea what I'd like to do and I have currently not started to try and learn the toolset either. :( The end date for the halloween-event is the 13th of October and I hope I'll get something done until then. At least I hope so. If you have any kind of ideas of what could be featured in Berra's room, then please feel free to let me know! :) You can all read MORE about all of this on the BouncyRock Halloween Event-forum ! Berra out.

Calm before the Storm (REMAKE) is DONE!

I have finally done everything that needs to be done with Calm before the Storm (REMAKE) . SO IT IS NOW READY TO BE RELEASED TO THE VAULT! I am currently doing some final preperations ... so it'll probably be released during the beginning of the week . I'll give you the link here once it has been fully released to the vault . Be sure to download it , play and VOTE!!! EDIT 2008-06-30: Here's the link for the module: LINK. It has not been fully released just yet but it should appear on the vault sometime tomorrow . Berra out.

The Storm is almost HERE!

I've been working on Calm before the Storm - REMAKE on and off during this month and it is almost completely finished . I have just a couple of henchmen dialogs that I'm planning to add, then there's only playtesting left . I've been thinking of perhaps having a beta test ... but I'm not entirely sure. Perhaps it's not necessary. Though if anyone is interested in Beta-testing of the NWN1 module "Calm before the Storm - REMAKE" be sure to let me know. Because if enough people give me a ring, then perhaps I'll consider doing a beta-test anyway. :) Berra out.

Secret Revelation!

The time has come ... the time has come to finally reveal what my current secret project is . I told you earlier that it is something that both old and new fans would be able to enjoy ... it is also something that I have done in the past . The truth is that I am currently making: A REMAKE OF CALM BEFORE THE STORM , THE FIRST MODULE I EVER MADE!! See now? It's something both old and new players could enjoy, isn't it? :D Exciting huh? ;) So, what is this remake going to feature, you ask? I'll give you a quick check-list: * REVAMPED & EXPANDED DIALOGS . * A COUPLE OF COMPLETELY NEW DIALOGS . *NEW CUSTOM MUSIC FOR ALL AREAS . *A NEW HENCHMAN . * REVAMPED HENCHMAN-DIALOGS & COMMANDS . * IMPROVED ENEMIES AS WELL AS A COUPLE OF NEW ONES . *A SLIGHTLY DIFFERENT FINAL BATTLE & ENDING . *SOME QUESTS HAS BEEN EXPANDED WITH ADDITIONAL CHOICES . Also some things that MIGHT be featured: *NEW SIDEQUESTS . *NEW BONUS AREA ( THE REMAKE WILL CURRENTLY NOT INCLU...

Combatants Turn

I've finally finished most of the dialog ... a lot of work goes regarding dialog, that has to be said. So next: it's time for the combat. It needs to be fixed in a appropriate way. Heh, it's pretty hard trying to discuss module-work that you're still trying to keep as a secret ... BUT I might as well reveal it soon so that players knows what to expect. We'll see. But not in this post!! Muahuahau ... heh. :S In either case the next module-turn is the combat ... wish me luck. :D Berra out.

Progress of Secrets

I've made a lot of progress on the secret project I mentioned earlier. I think I'm about half-way done ... or perhaps two thirds done. I'm hoping for a release day in perhaps a week or two ... and if I'm lucky, perhaps even before that . That really depends on how much enthusiasm I'm having and how much real-life work is draining me. :D In either case: it's getting closer . Berra out.

The Unknown Could Be Exciting ...

I've been pondering whether I should post these news or not ... but I ended up choosing to post it. :D I'm working on Insania Fabula as you all know by now but here comes a surprise ... I am also currently working on a secret project . As a matter of fact I HAVE been working on it this weekend. You're pretty curious of what it is, right? :) I'm not telling. :D Not until it's done. A little hint, though: it is something that should please both old and new fans of my work. That's it. I'm not telling you anything else. :D Feel free to give me your theories of what this secret project could be ... I'm all ears. ;) Berra out.

Other World Bows Out

I've decided to abandon the "other-world" ( an evil paralell-world that mysteriously appears at random occations ) concept for Isania Fabula . Instead, it will take place completely in a "normal world" (without magic, strange worlds, elves, dwarves, dragons etc.). A normal world like the one WE live in. This was the whole idea in the beginning but somewhere along the way, for reasons unknown I guess, I felt like I wanted to include the "other-world" once more. I'm glad I've finally decided not to. :) I wasn't too happy with the other-world I came up with for this mod ... and there was something that didn't feel right with my ideas. Thus finally, just for fun, I decided to think of the mod without this "other-world-concept" and somehow, magically or not, the whole idea felt a lot better. :D I've featured an alternative world in two mods already ( A New Journey Begins & Surviving Horror 2 ) and that might have been ...