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Other World Bows Out

I've decided to abandon the "other-world" ( an evil paralell-world that mysteriously appears at random occations ) concept for Isania Fabula . Instead, it will take place completely in a "normal world" (without magic, strange worlds, elves, dwarves, dragons etc.). A normal world like the one WE live in. This was the whole idea in the beginning but somewhere along the way, for reasons unknown I guess, I felt like I wanted to include the "other-world" once more. I'm glad I've finally decided not to. :) I wasn't too happy with the other-world I came up with for this mod ... and there was something that didn't feel right with my ideas. Thus finally, just for fun, I decided to think of the mod without this "other-world-concept" and somehow, magically or not, the whole idea felt a lot better. :D I've featured an alternative world in two mods already ( A New Journey Begins & Surviving Horror 2 ) and that might have been ...

The Plot Thickens ...

More progress today. The first act has been finished and the first "scary-area" has also been finished. Two other NPCs ( the more mysterious ones ) have been introduced as has the main villain . I think many people will find the first nightmare-area quite impressive and I also think many people will be disturbed of how the main villain acts and thinks . At least that's what I feel. :D Next I'll be doing a chat scene with the different main companions/characters in the module that will eventually lead to the beginning of a disaster-scene and eventually the beginning of a chase-scene. :P I've also had thoughts of doing a short humour-module for NWN1 as well. I've had thoughts of perhaps doing it during the same time as I create Insania Fabula but I may also choose to create it later on. It'll be a lot more light-hearted module with occasional dramatic themes . And probably feature a romance or two as well. ;) That's all for now folks. Berra...

First Areas Finished

I've made quite a bit of progress today/tonight. The two first areas of the module are finished and three of the mod's NPC's has been introduced . So you could also say that the module's introduction is finished as well because the next thing I'll be doing will be the beginning of the ... scary stuff. ;) I've decided to feature the detective-approach I mentioned in earlier posts but I simply can't avoid to include Silent Hill-inspired elements , in other words; to include an evil paralell world of the current world. But I think players who has finished/played my Surviving Horror series will be satisfied with what I'll come up with. Some other news are that I will be including hak-files like Chandigar's Gothic Estates to stay true to my prime-inspiration; the Resident Evil series . :D And as far as I know, this hak hasn't been included in any modules so far. I'll also be including Some_ux's Boat's and probably the Airship...

Current Name for New Module

I came up with a name for my latest module this weekend. I usally start to create a module first when doing a new module before actually coming up with a name for the story. Though sometimes it's easier to find out the name first. That differs a little. In any case, my latest module is going to be called (if I don't decide to change it later): Insania Fabula . What does that mean, you say? Well, it's latin and basically means " Insanity Story" . I've chosen that name since the main theme for the story is going to be "insanity" and basically also because the player-character will be telling the story during the course of the game. To avoid the risk of spoiling the story, I won't be telling you more than that. But as of now, I feel pretty satisfied with what I have come up with. And that's always good. :) On a side note - I've just started another blog that is dedicated to the artwork I have created during a few years. This blog ...

Module Production: Up & Down / NEW MOVIE

As you may understand by the title , module work has gone up and down the latest days. I've still not been completely satisfied with my story ideas. Instead of doing a "final fantasy" module I decided to go back to horror , my favorite theme I might add, which I thought would be a lot more fun. The latest predicament is that I've been juggling thoughts about if I want to include magic or do a module completely without it . And I think the latter will be more appropriate though occasionally unexplained events will occur that will have a perfect natural-explanation later. I'm not completely sure yet but this is what I've come up with so far. I think I've managed to find a pretty good story idea now that manages to feel pretty good. The main theme I've come up with for now is more like a "detective-approach" with occasional survival horror . I'm also thinking of including my "run-or-die" concept in this latest module as wel...

Berra's NWN Blog LAUNCHED!

Hello again everybody. This is my new blog for my future as well as past NWN modules . You will still be able to view Berra's Live Journal but it will not be updated anymore. So if you want the latest news be sure to bookmark this page and return once in a while. To celebrate the release of my new blog I'll share some screenshots with you from Angelic Life, the NWN1 project I later decided to abandon. But I thought that you should at least have the opportunity to see them. They feature the henchmen from the game . I am currently creating a new horror module for NWN1 instead of keeping on working with Angelic Life . Be sure to check back for more news about it. :) Berra out. NOTE: THESE ARE IMAGES FROM AN ABANDONED PROJECT THAT WILL NOT BE FINISHED. Character names from left to right : Amora (Butterfly-race), Cattis (Cat-humaniod), Lorenzo (Half-Dragon), Cornelius (Gnome), Lenna (Human).