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Woah -- a DOUBLE POST DAY?! Yeah.

Hi again, long time, eh? ;)  Just wanted to tell ya that I just submitted my Memorial Stone to the Sea of Stars Kickstarter game .  What's a memorial stone, you ask? Well, as a backer of the game (which I am) on specific backer tiers, you got the opportunity to design a grave stone with text that will be placed in a crypt within the game. I pondered for awhile what my memorial stone text would be and then it hit me -- of course, my NWN-modules needs to be honored. I mean, these modules are also ours (yeah, I mean you ;) ), since you too have a relationship to them after having played them. So, in a way, this memorial stone honors the memory of the adventures we've shared together in the NWN-modules that I created, for both you and me to enjoy. 💗 Here's how the memorial stone (with it's text) is going to look like  within the game : Sea of Stars is heavily inspired by Chrono Trigger and other similar 90s RPGs, so if that's your cup of tea, then be sure to wishlist ...

The Horror is now also Eighteen

Today, Surviving Horror 1 turned 18. Maan, how time flies. Love ya so much! <3  (Please try it if you haven't already, or play it again for old times sake) Birger out. 👊

The Storm that lasted for 18 years...

... yeah, that sounded quite ominous, didn't it? 😉 But it's not a real storm I'm talking about ( thank god!  ðŸ˜‹). What I'm really talking about, is that my very first Neverwinter Nights module has it's 18th birthday today! 😄 This day 18 years ago, I released my first public work, in the form of Calm before the Storm . The main screenshot for the original Calm before the Storm... ... and the main screenshot for the Remake. As you can see in the images above, I made a Remake for Calm before the Storm (CbtS) , which was released in 2008, 5 years after the original. Since CbtS was my very first module, it understandably didn't have the polish that my later modules had. To remedy this, I decided to improve the whole experience in the form of a full remake, with better scripting, better lightning, better dialog and new music. 💟 Another thing that struck me just now, that I haven't told you guys before, is that I had already started working on A New Journey Be...

Fifteen Years of Surviving Horror - Behind the Scenes

Hey everyone :)  Today is the 15th anniversary of my Neverwinter Nights 1 module Surviving Horror 2  (SH2). Time sure flies, doesn't it? :) I thought I'd celebrate the occasion with some behind the scenes content . The main image for Surviving Horror 2 SH2 is the work I am most proud of creating -- it managed to gain Hall of Fame status , a Reviewer's Award,  won the Golden Dragon of Replayability the year 2006  and even won against the canceled premium module Darkness over Daggerford  -- and I think SH2 manages to capture what I like about a good survival horror story.  Golden Dragon Awards Nominations, 19th of november 2007, where SH2 was nominated at the same time as Darkness over Daggerford Golden Dragon Award Winners, 21th of november 2007 Resident Evil and Silent Hill was my main inspirations for SH2s gameplay and its story. I also love the items used for puzzles in those series (like the Club or Heart keys from Resident Evil 2, or the Tarot Car...