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Showing posts from October, 2008

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BouncyRock Halloween Event-Module RELEASED!

The work of a total of 25 different authors has finally been fully tested and released to the NWN-Vault! Awesome that so many authors (including me ) could come together to do something like this for Halloween 2008 . Be sure to be the first to check it out! :) Berra out.

Module-Choice Anxiety

Hey everyone. I just thought I'd do a quick post about some thoughts I've been having about where to go next with my module-creation-business . As most of you may already know, I've just completed my first NWN2 work which is going to be included in the BouncyRock-Halloween Event Module which is scheduled to be released sometime this weekend for Halloween . But where should I go next? I have a little trouble deciding. I currently have two NWN1 projects on the line and both are listed at the top of this site under "Current Projects" . I've also posted a poll there. This poll is going to let YOU READERS decide whether I should complete Isania Fabula or Puppet Masters first. So be sure to lend me your vote ... YOU can make a difference . :) I'm looking forward of seeing what you guys think. Berra out.

Mission Completed!

A scary scarecrow is hanging here ... creepy. (You'll find more screenshots at the end of this post.) My submission to the BouncyRock Halloween Project , "Berra's Estate of Horrors"; is finally COMPLETED! Man - that sure took more time than I had expected. :D It was a good thing that I had previous experiences from NWN1 because that helped a lot ... most things are actually pretty similar to the the Aurora Toolset (Toolset from NWN1) . Ahead comes my toolset experiences ... these may not make too much sense for someone who has never opened or developed something with the toolset but I'm trying to be as explanative as possible so you should have at least some clue of what I've been through but still, should you feel this is nothing for you, then go below the line I've written at the bottom in this post and read the rest from there ... so here it goes: ---------------------------------------------------------------------------------- About 2/3 of the t...

NWN2 Halloween House Closing In ...

Hey there everyone. I just wanted to let you all know that the BouncyRock Halloween House for NWN2 that I'm currently developing is almost done. I just have a couple of more stuff I need to add and various bugs/tweaks that needs to be fixed. I think most people should be able to enjoy my debut-NWN2 work but this short-mod will be a more rich experience for people who has already played my mods ... since I have various characters from Surviving Horror 1 & 2 , Calm before the Storm & A New Journey Begins featured in the mod. I gotta go now, so I'll make another post once I'm completely finished or almost done (a post which will feature info and a couple of screens, hopefully). EDIT: I just thought I'd let you all know that there's a dead-line for the halloween mods which is on this friday 17th of october . SECOND EDIT: The first dead-line was by Monday the 13th but God bless Jclef for letting us have a few more days. :) THIRD EDIT (17-18/10): I'm...

Misc Work & Voice Acting!

Hey there everyone. :) Since my last post I've been adding and mixing stuff to my NWN1 module Puppet Masters . I've changed/added a couple of things to the hak-file that I will use for the mod. Mostly stuff that will be featured for the main villian. ;) Pretty cool stuff, I'll have to admit. I've decided to use the Alternate Combat Animations v4.0 that was created by Ragnarok_mr4. That is a really cool hak-file as well. For those who hasn't seen or heard of it, it simply put adds more customizable combat animations to characters (and even to PCs!) like Ninja-stances , Samuraij-stances , Ogre/Orc stances, Fencing and loads of others. It now also features a load of new animations like, my favorite one, the Arcane-animations . It's basically that the character floats in the air with his/her arms crossed. Much like a Djiin or Genie. Really awesome. That's about it when it comes to mod-making. :) So, regretfully no progress on Insania Fabula yet. BUT ... I...