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Showing posts from April, 2008

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Other World Bows Out

I've decided to abandon the "other-world" ( an evil paralell-world that mysteriously appears at random occations ) concept for Isania Fabula . Instead, it will take place completely in a "normal world" (without magic, strange worlds, elves, dwarves, dragons etc.). A normal world like the one WE live in. This was the whole idea in the beginning but somewhere along the way, for reasons unknown I guess, I felt like I wanted to include the "other-world" once more. I'm glad I've finally decided not to. :) I wasn't too happy with the other-world I came up with for this mod ... and there was something that didn't feel right with my ideas. Thus finally, just for fun, I decided to think of the mod without this "other-world-concept" and somehow, magically or not, the whole idea felt a lot better. :D I've featured an alternative world in two mods already ( A New Journey Begins & Surviving Horror 2 ) and that might have been ...

The Plot Thickens ...

More progress today. The first act has been finished and the first "scary-area" has also been finished. Two other NPCs ( the more mysterious ones ) have been introduced as has the main villain . I think many people will find the first nightmare-area quite impressive and I also think many people will be disturbed of how the main villain acts and thinks . At least that's what I feel. :D Next I'll be doing a chat scene with the different main companions/characters in the module that will eventually lead to the beginning of a disaster-scene and eventually the beginning of a chase-scene. :P I've also had thoughts of doing a short humour-module for NWN1 as well. I've had thoughts of perhaps doing it during the same time as I create Insania Fabula but I may also choose to create it later on. It'll be a lot more light-hearted module with occasional dramatic themes . And probably feature a romance or two as well. ;) That's all for now folks. Berra...

First Areas Finished

I've made quite a bit of progress today/tonight. The two first areas of the module are finished and three of the mod's NPC's has been introduced . So you could also say that the module's introduction is finished as well because the next thing I'll be doing will be the beginning of the ... scary stuff. ;) I've decided to feature the detective-approach I mentioned in earlier posts but I simply can't avoid to include Silent Hill-inspired elements , in other words; to include an evil paralell world of the current world. But I think players who has finished/played my Surviving Horror series will be satisfied with what I'll come up with. Some other news are that I will be including hak-files like Chandigar's Gothic Estates to stay true to my prime-inspiration; the Resident Evil series . :D And as far as I know, this hak hasn't been included in any modules so far. I'll also be including Some_ux's Boat's and probably the Airship...